Do note that you only "gain Adrenaline when you reach Low Life if you do not have Adrenaline " so it. Edit: Just found the reason. Posted by. 19 Changes. If you are looking for cheap PoE Currency, we would love to invite you to visit our PoE Market section that can be accessed via the menu bar on top of the page. Sounds quite big to me. Last bumped on Aug 3, 2021, 5:12:15 PM. The buff's duration will be refreshed if you spend. lightning balls from lightning crucible monsters and similar abilities just coded to not have any stun on them. If you have 2k hp then DoT will be very dangerous for you. Justusing regular life flasks to constantly top up. Well, having 50% extra life would provide more tankiness and be more worth it so I wouldn't recommend it in your case. So with PB, the amount of mana you'd need unreserved is Max Life * 5/6 * 3/7 (4/6 for Hiero), right? And the subsequent degen from PB is also split between mana and life. But in my current setup with 5k life (2,5k petrified) and ~300 Life gain on hit, it doesnt feel that great to turn on Strength of Blood or Petrified Blood. petrified blood specifically says half life, not low life. -Petrified Blood, socketed into the Essence Worm ring, is our other line of defense. Another example is a relatively big hit of 3000 damage. Right click to remove from a socket. Can confirm its bugged. N/A: 1: Petrified Blood Petrified Blood Spell Level: (1-20) Reservation: 35% Mana Cooldown. holy sh, dud. These MoM, life recouped and Petrified Blood have great synergy for powerful life recovery against hits. Skills gain a Base Life Cost equal to (-10–0)% of Base Mana Cost while not on Low Life. 6% of damage taken/sec. Interactions. Petrified blood staggers 40% of damage while MoM makes 30% of damage be taken from mana. To apply Exposure, Curse, and Combustion, we recommend an Arcanist Brand which can cast many Spells by itself. The Agnostic). 00 sec Can Store 1 Use(s) Cast Time: Instant Casts a buff that grants different bonuses to melee skills depending on your stance. Heartstopper is a notable Ascendancy passive skill for the Trickster that grants damage reduction against hits for 5 seconds, and then damage reduction against damage over time for 5 seconds, alternating between the two. Last bumped on Aug 3, 2021, 6:12:15 PM. When using Taste of Hate with Bloodnotch and Petrified Blood you will randomly lose chunks of life, which shouldn't happen. The Omeyocan boots loose 7% of mana per second. Your life cannot be raised. Livestream - - - Store - the interaction is this: When you take a hit with a 21/20 Petrified Blood, you take 60% upfront and 30% over 4 seconds. At high rolls, you can AFK in t16 maps and your character will tank and recover almost any hit. com Petrified Blood. However, this mechanic opens you up to some interesting synergies like taking Eternal Youth and Petrified Blood for a super strong build. Let's say I'm playing trap but don't want to bring the Life flask. 300 to Life (not prevented), 300 Life (prevented)The Defiance of Destiny amulet is a unique addition to Path of Exile's Trial of the Ancestors League that introduces a groundbreaking mechanic to the game. Leech only stops when you reach full life. Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. In theory, Petrified Blood can be helpful for fast-recovering low-life MoM builds (e. Jun 25, 2022. Petrified blood, MOM, 57% life recoup (65% with life recovery rate) and >30% mana recoup means forbidden rite self damage or chaos hit damage results in net heal over 4 seconds. Recovers 510 Life over 5. . 3 Petrified Blood 2 Item. 0:00 - Intro0:11 - List of quality bonuses and Labyrinth enchantments0:21 - Anomalous Petrified Blood stats0:54 - Review of Superior gem mechanics1:23 - Anom. There seems to be more experimentation in SC in build variety due to obvious reasons. Righteous fire builds with petrified blood? Would these work well together? Considering the large regen RF builds usually get, this regen is effectively doubled (as your actual life pool is halved, but EHP is doubled) while low life. After a league of testing, how was Petrified Blood? Didn't get around to trying it yet but interested in what type of builds it can be worth using on. After: the life recovery rate doesn't matter. The bad, TL;DR: If all you care about is one-shots, Petrified blood can be thought of as a pseudo "20% of max hp taken as. The 400 to 1100 custom affix is there to represent Mantra of Flames scaling 100 buffs from Fortify and/or Boneshatter, making it actually conservative an estimation at the 80 trauma stacks you'll be in for most of gameplay. Low life is a condition that applies when life falls below 50%. If you equalize the dot and 30% more spelldmg is more valueable as ~10% EHP, than. Petrified blood allows to tackle very hard encounters, but it's not about stupid facetanking. The principal is to increasing the effectiveness of life recoup by reducing the damage taken from life. It only changes the loss of life caused by taking the damage. Gameplay. We could go for Tailwind Hunter influenced boots, but in my opinion with the Action Speed eldritch mod there is no point. We also have Eldritch battery which makes energy shield protect mana instead of life, this allows us to not only to reserve 50% of our life with auras (We go low life so we can benefit from Pain Attunement) but also reserve all our mana! Right click to remove from a socket. When you go from above Low Life to below it, Adrenaline should hit and you should be healed by 25% (max 50%) and cleansed. Stone Gaze Tower also petrifies Blighted monsters. So, taking damage as life reservation through dissolution of flesh never turns off the Life Recovery from Eternal Youth. 0:00 - Intro0:31 - Low life concept explained1:17 - New low life threshold1:36 - Petrified Blood basic explanation2:04 - Taking damage vs. 0. 2. So the recoup is based on the full 100 damage taken in your example. If you run a lower level CWDT with Forbidden Rite and run Petrified Blood to spread the damage out over time, you can loop the Forbidden Rite to continually cast and continually damage yourself, triggering higher-level CWDT spells. It can be used with different options and has a gem level progression, a gem. A complex game such as path of exile will always have this issue. 2 * 0. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 24 Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss. Not as strong as instant leech obviously, but pretty great nonetheless. This page was last edited on 9 August 2022, at 07:05. Use the new Bloodthirst support for using all the reserved life as extra phys damage. In this Petrifi. Steelskin Spell, Duration, Guard. Streaming other hot takes 7 days a week at: built trapper with Petrified Blood before. Meaning double claws slayer can recover 6% of life per hit. Petrified Blood increases the Hit Pool and disables all recovery except Life Flask. Enemy Action Speed is reduced by 15% every 0. 5% increased Area of Effect Place into an item socket of the right colour to gain this skill. Thus, it also doesn't interact in any way with anything else related to DoT, such as duration. 0:00 - Intro0:23 - 20/20 gem info revealed1:45 - Math for 20/20 gem3:53 - Leech6:04 - Skills gain base life cost while not on low life6:32 - First to Strike,. Master Surgeon now removes Corrupted Blood when you use a Flask. Payment: PayPal, Skrill. Thus, it also doesn't interact in any way with anything else related to DoT, such as duration. Modifiers. Period. This can be helped him sort high regen of course since petrified blood is essentially doubling your regeneration if you are at 49% life reserved. Pretty much stacking petrified blood. in its current form there doesn't seem to be any reason to take this node and it's extremely annoying as a player when your strong defensive isn't up during the. Stasis Prison + Petrified Blood interaction. Defiance of Destiny. As a way to combat the degen of Rite of ruin, I added on Eternal youth. Support Gem /2. 5% but I think the. เวลาร่าย: ทันที. Reap Spell, Physical, AoE, Duration Level: (1-20) Cost: (25-46) Life Cast Time: 0. 9% of life. #pathofexile #ultimatum #buildguide 00:00 - gameplay (strand t12) 00:58 - (how this build work?) petrified blood = perma adrenaline 02:32. Agnostic keystone on the tree loses 20% of mana as long as you arent on full life. If you want it. ago. The amount of damage you received from the hit is unchanged, so Divine Shield has nothing to do here. Using mastery and Petrified Blood to keep my life at 55%, using both leech mastery and claw mastery giving 10% instant leech per claw equipped, we're looking at 3% life gained per hit, and I'd be surprised if, thanks to another claw mastery, you wouldn't be able to hit over 15 hits per second. 4k life recovery for a non-PB build. Eternal youth gives me a life recharge of 1400/sec which never stops because I never get hit. Brutal Fervour is a notable Ascendancy passive skill for the Slayer that grants increased damage, attack speed, and damage reduction while leeching life. Learn how the new 3. Titanium Spirit Shield Chance to Block: 25%. I should have been more clear that it was purely about mana reservation becoming life reservation)Petrified blood causes you to prevent ~40% of life lost from damage from hits. You are Cursed with. Level: (1-20) Cost: (4-16) Mana. The recovery is huge plus enduring cry helps. I'm playing Pathfinder Explodey Totem and I see a lot of builds on poe. I took the Champion First to Strike ascendency node more for the intimidate than anything else, thinking that on perma-low life the adrenaline would. Cooldown Time:. Taste of Hate bugged when using bloodnotch and petrified blood. Skill gem can be ordered in different levels, and 20% quality. But if you are supposed to have half your life reserved for the build, you must be doing something wrong somewhere. Poe. Architect hands sounds good, with temporal chains corruption might be actually a good replacement(but expensive probably). It applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Consumes 20 of 40 Charges on use Requires Level 30 (40-60)% increased Rarity of Items found during Flask effect. Gameplay. 80 sec Critical Strike Chance: 6. Anomalous Petrified Blood in a Crest of Desire, currently 25/70. Jas book - one last touchup. fandom. Petrified isn't preventing damage from being taken. To apply Exposure, Curse, and Combustion, we recommend an Arcanist Brand which can cast many Spells by itself. 0. 0. 21 anyway. 5% increased Critical. A 20/20 Anomalous Petrified Blood looks like this: Life Recovery other than Flasks cannot Recover Life to above Low Life. Life Recovery other than Flasks cannot Recover Life to above Low Life When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then 75% of Life loss prevented this way is lost over 4 seconds. 25% life recovery needed. Now that we have Petrified blood, the self damage from a 150 trauma swing will deal ~3450 damage with Berserk. Low life is a condition that applies when life is at 50% or lower. Toxic Rain Ballista Pathfinder Path of Exile League Starter Build Guide: 3. Similarly to being frozen, petrified modifies the player's action speed by reducing it by 100%. 15, the changes are as follows. Also for non chaos DoTs, having a nice ES. It's certainly true that it's more disappointing than people were expecting it to be (since we expected it to scale in a more meaningful way. Or 6. As long as you have more than 50% unreserved life, your leech can never recover you to full life and keep running in the. 4x your ES as Evasion to recover your full ES in one hit (e. PoEDB provides things come out each league, as well as items, uniques, skills and passives. 2 * 0. 1. If you get hit for 5k, 2. Since you found your answer just to add it’s generally better to have a Progenesis than use Petrified blood unless you need the low life. So no. Agnostic with PB is just making you constantly drain 20% of mana unless you heal to full life via flasks. Sign Up. Here are 5 builds that excel at that. 14 Blood Magic Toxic Rain / Use Petrified Blood. ago. This skill was introduced in Ultimatum but hasn't been available in temporary leagues since then, and when they introduced it back again now in 3. Level: 1–20. You have a big life pool but not enough regen+leech to sustain. Also consider CoDT enfeeble to free up the reservation for a purity of elements. ” With this particular setup, we get a total of 95% of damage taken lost as life over the next 4 seconds (40% from Petrified Blood, and 55% from a Progenesis with. Speaking for itself, it provides a lot of damage absorption. This is what I was hoping, but I am a build copying casual so I am not actually ontop of mechanics. In your example petrified blood only applies to 50% of that hit. Using this opportunity, we would love to invite you to visit our Path of Exile Marketplace where you can buy cheap PoE Currency in case you can't afford all the. Petrification Statue from Gorgon's GazeGorgon's GazeRegicide MaskQuality: +20%Evasion: 169Energy Shield: (89-103)Requires Level 52, 58 Dex, 58 IntGrants Level. This is one of the properties of Petrified Blood that not too many people seem to be discussing or considering, and it's a huge one in my opinion. Petrified Blood is a great Path of Exile skill gem, which can be delivered instantly in all leagues. with high armor, golem defenses, some es, and a decent life pool, i was able to safely clear juiced t16s in absolute trash gear. However, when these two mechanics collide, a peculiar bug arises – your health never reaches 100%, and. -From petrified blood, you take 600 dmg and 100 damage for 4 seconds. 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance Additional Effects per 1% Quality: 0. Post your feedback for this skill here. I've noticed a lot of people on poe. The wording on Brutal Fervour suggests it only applies to Full. However with some new mechanics in 3. Linking auras or other mana-reserving skills to Arrogance Support which converts them into Life-reserving skills is an easy way to trigger the low life condition. At higher skill levels, the amount of life loss over time is reduced, even though the percentage of immediate life loss prevented remains constant. If enemies survive, you gain a blood. Jun 25, 2022. 00 seconds. Petrified blood reserves mana, it's 35% reservation cost. Now you need another source of healing just to survive your own defensive layer that also takes up a socket and reservation. 22 Ancestor League Build Scaling, How to increase Damage and Defense & Key Build Info. Progenesis + Petrified blood. Get appDivination Distillate. I cleared wave 30 simulacrums over and over and tanked groups of mobs. Hope GGG gives this unqiue keystone some love to make it usefull again in 3. Learn about the Immortal Recovery combo in Path of Exile and how it utilizes Bloodnotch and Immutable Force jewels, along with Progenesis, to create an incre. Safe and Instant Delivery. 2). 00 sec Can Store 1 Use(s) Livestream - - - Store - When you take a hit with a 21/20 Petrified Blood, you take 60% upfront and 30% over 4 seconds. Being able to receive 7,775 life per second. That's the main drawback aside from always relying on flask to recover above half. 10% more maximum life. Dying Sun - AOE and multiple projectiles. Linking mana-reserving skills (such as auras) to Arrogance Support which converts them into Life-reserving skills is one of the easiest way to maintain the low life condition. If you have, i want say "too much", recovery that the extra dmg taken doesnt matter, its only a small HP loss. SchiferlED 5 mo. Two helpful Boneshatter interactions. Blood Rage is extremely important for this build - it makes Adrenaline have near 100% uptime. You get hit by a hit that will deal you 1000 damage and usually kill you. Two helpful Boneshatter interactions. Pop in on PB and you've essentially got an extra layer of HP mitigation. deathsoverture. Stone Gaze Tower also petrifies Blighted monsters. inquisitor) and pick up pain attunement. Cooldown Time: 3. Oriath's End - Big QOL upgrade in clearing screens. And the combo is godly in terms os survivability. 80 sec Critical Strike Chance: 6. The best use of this dissolution+strength of blood+vaal pact+petrified blood with 30% recoup setup is almost certainly the dark pact interaction and since you can't get immunity to far too many degens in the game the build doesn't really work. (120-160)% increased Energy Shield. Petrified Blood, by default, enables overleech like Slayer has. So while bloodnotch + petrified blood combo is enough to ignore most of the hits in the game, it's. This interaction with petrified blood makes us never be full life, so we never stop leeching. 13. Technically, neither of your formulas are exactly accurate to what happens in the game, although the first one is closer. Petrified blood reads: while above low life, skills will cost life as well as mana. And close to 1600 mana. I still think it's great for petrified blood though: instead of 50%/. I have anomalous petrified blood which is 45% instead of regular 40% prevention. Doesn't interact with ES at all. Contents 1 Mechanics 1. It also modifies life leech effects to not get removed when the player reaches full life. I'm trying to get my first 100 lvl character (necromancer) and invest a lot of resources into different layers of defense: skitterbots + profine proxi ring with enfeeble aura, so enemies almost always do 20-30 less damage. The Omeyocan boots loose 7% of mana per second. ต้องการ เลเวล 24. f) Petrified Blood now sends 60% of that to instant dmg to my life 3660 and the remaining 40% to dmg over 4sec(reduced to 81% for gem lvl20) which is 1975. 50% life is less reservation than 35% mana though. Now i get that this is so much easier when not having Petrified Blood, but I'm just looking at how to make this work with a LL build: The trick is to have 49% reserved life and have Petrified Blood active so you cap out at 50% hp, always being in low life. Cooldown Time: 1. Petrified Blood does not affect the amount of damage you take from hits. Instead, it's delaying a portion of the life loss from hit damage that you took, and applying the life loss over time instead of all at once like usual. At least then you can build around it and Trickster RF could be viable again (maybe) it will also help low life casters running petrified blood not get globalled by strong degens. 3. Just like other sources of physical damage over time, the damage is not reduced by armour, but it will be reduced by any other means of physical damage. Leech is only immediate in very small amounts, and harder to explain in full detail, so here's just the general idea: you hit with damage, the leeched amount gets added to a stack for recovery. So with PB, the amount of mana you'd need unreserved is Max Life * 5/6 * 3/7 (4/6 for Hiero), right? And the subsequent degen from PB is also split between mana and life. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. The bane of petrified blood is dots - and all the regen helps out. Spellslinger + Arrogance Support with Petrified Blood - automatable, requires high level gems or Life Reservation Efficiency Mastery, disables ES overleech (still possible to get ES leech elsewhere), 0. Thats a 30% resi pen 50% shock and 35% dmg reduction and 30% actionspeed reduction. So basically over 50% hp this node should boost the dps damage with this spell/gem on. with high armor, golem defenses, some es, and a decent life pool, i was able to safely clear juiced t16s in absolute trash gear. This does not apply to degeneration effects such as Petrified Blood Petrified Blood Spell Level: (1-20). 2 Eternal Youth 1. No matter how much life you have, it will reserve 50%. Modifiers. Then you choose ES or mana scaling depending on which is easiest for. 389 for Hiero). Unless you change where that low life point is. This thread has been automatically archived. 2 Basalt Flask has lost Physical Reduction due to changes in its content. Petrified Blood Life Recovery other than Flasks cannot Recover Life to above Low Life When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (76-77)% of Life loss prevented this way is lost over 4 secondsRecoup+Petrified Blood. 21 Blood Magic. specifically: leech effects are normally removed when you reach full life. Lastly i have 69% of stunning hit that are recovered. defer damage taken to life over 4 seconds. . . Using the skill again alternates between Blood Stance and Sand Stance. g. Solution: Incrementally improve the availability of this stat by adding it to the jewel modifier pool. They all ROCK your world. What makes petrified blood alone not a gain. The cooldown for gaining a flask charge from effects which grant them on a critical strike has been reduced to 0. Jelloslockexo. ninja has it at 2% and 1% in SC and HC respectively as of latest snapshot, similar throughout the league. It's not useless, but it's not really worth the effort. - Vitality is needed to counter the Rage degen, but I can't use it at the same time as HoP. First one gives us leech (which works as overleech with Petrified Blood), the other improves the damage significantly. Petrified Blood causes 50% of life lost to happen over time. 00 sec. 12% increased Mana Reservation Efficiency of Skills42%. You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List 1. ago. The distillate flask gives 30 mana/second, as long as you are degening more than that, the flask will always be on. Inquis regen + glorious vanity jewel + purity of fire + watchers eye with phys taken as fire + taste of hate + IC take care of mitigation. I sat around in a few maps testing this for over an hour. In your example you get hit for 100dmg, you take 60 instantly and 40 as a dot and you recoup 50 (from the initial hit) over 4 seconds. AOE scales DPS Progenisis - Huge Survivability. Petrified Blood is a new a new Strength skill gem. Allow the damage to be stored and released on the target when damage is able to be done. Defiance of Destiny. The oppsite to cowards legacy. Chaos Mastery: “20% increased effect of wither” The absolute best chaos mastery notable available. 5k will be removed from ES instantly, with other damage going to life. When you press your life flask you'll basically heal to your limit since it's at 51%, and you'll lose your overleech, but since you're over low life petrified blood will spend life as well as mana for skills. Petrified Blood is a new a new Strength skill gem. Now you need another source of healing just to survive your own defensive. neohongkong wrote: Hey, I notice your character has Lifetap Support linked to Petrified blood, which will change the costs of skills to life instead of mana. For fans of the excellent ARPG Path of Exile, the game's complex mechanics. +(0-1. Skills that reserve mana will reserve life. Petrified Blood. Damage recouped as life works really well will Petrified Blood. It sounds silly but it makes sense if you consider that half health with petrified blood is somewhat comparable to full health without it In Path of Exile Ultimatum (poe 3. Coward's Chains. 20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36 Requires Level 24 Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies. ・In response to the significant changes in 3. g) 50%. Petrified Blood doesn't reserve life on its own. ninja using agnostic + RF but no petrified blood even though with that set up it shouldn't create any more disadvantage compared to when using RF only. Damage taken (assuming 30% MoM) -> 70% of damage to life and 30% to mana, if you're on low life then it's 42% life, 28% life loss and 30% mana. Petrify (past tense Petrified) is a debuff. From what I can tell you gain Adrenaline for 20 seconds once you drop below 50% HP, and then to regain it after it expires you need to get above 50% HP and then drop back down. Allows you to use bloodthirst which solves damage problems on jugg, you get some global dmg reduction vs dots on jugg, you're stacking life and can abuse life as ES wherever possible, etc. You can regenerate your life, meanwhile, so you never. 15% damage reduction for two keystones is really. Petrified Blood does not cause you to take damage over time, it causes you to lose life over time. . The alternative is perfect balancing, which, not only is practically impossible, but also likely undesirable. Just keep in mind that Petrified Blood won't prevent Life Flasks from healing you to max hp. With Petrified Blood (Low Life) WITH MINES / Life reservation. Blood magic is one of the oldest and most unqie ideas but atm sadly in a very bad state. Mortal Conviction is a keystone passive skill that allows you to reserve mana for one non-Banner aura skill for free, but prevents you from having more than one aura active. It would be good because it would raise your EHP vs 1 shots, but then you'd have to invest more into recoup and imo, flask sustain to keep. 10% of max mana regen. Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life. 0:00 - Intro0:31 - Low life concept explained1:17 - New low life threshold1:36 - Petrified Blood basic explanation2:04 - Taking damage vs. Path of Exile item and currency. The drawback being that your character cannot recover life above low life by any means except with flasks. per the video, taste of hate is causing large amounts of life lost on hit, presumably because of the 'damage taken as' mod on the flask. Skills generally have a base mana cost which is modified by mana multipliers on linked support gems. Dissolution of the flesh has a more life multiplier giving you a higher base life. Precision Attr /15 ⍟. Bloodnotch & Immutable Force - These combined with petrified blood are an extremely strong defensive layer. IMO it would be more interesting if it was. With respect to one-shots specifically, Petrified Blood makes each point of life more effective than before, so you might be able to get away with a lower ratio of life to mana than without it. By using skills. You seem to be misunderstanding how petrified blood works. Anomalous Quality: When taking Damage from Hits, + (0–5)% of Life loss below half Life is Prevented + (0–60)% of Life loss prevented this way is lost over 4 seconds Applies a buff that. Not really. 20. For an example, I find the 20-30k damage pop to be wasted on phase transitioning of Kerapac. Which sometimes leads to dying to barrage of presumably just a 'chip damage'. This can be helped him sort high regen of course since petrified blood is essentially doubling your regeneration if you are at 49% life reserved. I'm streaming on Twitch: of Exile 3. Just nice for Pain Attunement + Petrified Blood! And on your mana reservation, you will have Petrified Blood (35%), Skitterbots (35%), and War Banner (10%) for now. Maw causes you to recover 20% of damage taken (5k) as life over 4 seconds, meaning 1k over 4 seconds. lifeの50%を下回るhitをdotとして受けるって動きをするReserveするスペル. The half of the damage absorbed by ES with Corrupted Soul is unaffected, and regenerating ES does not shield you from the delayed life loss from petrified blood. I assmue 1% per 4gemlevel and 1% per 5Quality, if my calculating are correct - a 21/23 gem in a +7/+50 crest would cap out at 60% as. Gameplay. The problem with EY and WW is always the non-damage part. 14. 3. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 24 Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Each chain can hit the same target (s) per chain making Chain Support an incredibly strong support gem. ago. DoTs are 100% more effective, does nothing against one shots and reserves mana when you could just be using Enfeeble for a, without a doubt, vastly superior effect. Petrified Blood, approx 50% Mind Over Matter, Fortify, Adrenaline, auras, and max res scaling all stack up to be quite a nice defensive character even if we don't get spell suppression. 10% increased maximum Life. The build is very simple to navigate. To be the most effective, you will need at least 58% recovery on Bloodnotch, a 21/20 petrified blood, and 40% life recoup. 21 anyway. Discipline Aura, Spell, AoE Level: (1-20) Reservation: 35% Mana Cooldown Time: 1. Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life. Petrified blood applies last and only affects damage that would remove life below low life. Petrify (or Petrified) is a debuff. In your example you get hit for 100dmg, you take 60 instantly and 40 as a dot and you recoup 50 (from the initial hit) over 4 seconds. run petrified blood and use life reservation, get down to 55% max life for low life ( with new mastery), then run both pain attunement and righteous fire. I assume, atleast for one-shots, that PB cannot disable and set free the 35% life, if a single hit would reserve >65% life. The buff prevents 40% of Hit Damage dealt to the Lower Half of your Life , and causes you to instead lose Life based on the prevented damage over 4 seconds. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. 80 sec Critical Strike Chance: 6. #pathofexile #poe #interestingsynergiesInteresting Synergies is a series about the interactions between mechanics in Path of Exile. 3%).